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Post  Vayguss Wed Aug 01, 2012 5:04 pm

Not your typical adventure story, this will be one about building a civilization and thusly dealing with the hardships that come with it.

Your father, who was the village leader of your small hunter-gatherer tribe has just passed away and has left you with the responsibility for leading your people to glory. Where will you settle?

A. Forest
B. Desert (with a nearby river)
C. Mountains
D. Beach

Base stats:
Population: 100
Food: Scarce
Architecture: Mud Huts
Weapons: Sticks and Rocks
Tech: None

First one to get 2 votes wins, or if everything gets 1 vote, first person to vote gets his wish after 3 hours if noone else votes.

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Post  Poland Wed Aug 01, 2012 5:46 pm

B. Desert
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Post  Lomiej Wed Aug 01, 2012 6:26 pm

C. Mountains.
Would do Taiga if it was on there.
Civilization _38514761_star-bbc-150

Vayguss wrote:if everything gets 1 vote, first person to vote gets his wish after 3 hours if noone else votes.
Y u no roll for it?
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Post  Vayguss Wed Aug 01, 2012 6:52 pm

i don't roll because it's civilization, decided by the votes of people
if it was rolled it would be in rtds

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Post  Lomiej Wed Aug 01, 2012 8:31 pm

Reply to OP:
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Post  Vayguss Wed Aug 01, 2012 9:44 pm

REGARDLESS
You settle in the desert. You have your troops set up camp and then you have to decide what to do from here.

BREAKING NEWS: You settled upon a nest of salamanders! They singe a couple of your tribe to death. This makes your tribe awe and respect the salamanders. What will you do about the salamanders?

Population: 95
Food: Scarce
Architecture: Mud Huts
Weapons: Sticks and Rocks
Tech: None

A. Put them in mud boxes and use them as animals and weaponry
B. Have your tribe worship them, creating a Salamander God
C. Kill them all and eat the small amounts of meat that you harvest
D. Study them
E. Whatever you can think of

(Also I'll now roll to choose from the votes (after 3 hours, or if 2 people vote then 15 minutes after the second person voted), or if something gets 2 votes then I'll go with that)


Last edited by Vayguss on Wed Aug 01, 2012 11:15 pm; edited 3 times in total

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Post  Lomiej Wed Aug 01, 2012 10:17 pm

A. Use them as livestock. Start breeding selectively for size, trying to create a breed of large, tame salamanders usable as combat mounts.
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Post  Poland Wed Aug 01, 2012 10:28 pm

B WORSHIP THE SALAMANDER GODS
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Post  Vayguss Wed Aug 01, 2012 10:44 pm

You cage them up and pick out the top 3 largest of the males and top 3 largest of the females and you put them aside in a separate cage to have them mate. Your population expands somewhat.

What shall you improve now?

Population: 100
Food: Scarce
Architecture: Mud Huts
Weapons: Sticks and Rocks
Tech: None

A. Improve food
B. Improve architecture
C. Improve weapons
D. Research technology
E. Explore
F. Whatever you can think of

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Post  Lomiej Wed Aug 01, 2012 10:45 pm

B. Improve architecture, mud ain't keepin' those giant riding lizards at bay for long.
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Post  Poland Wed Aug 01, 2012 11:01 pm

B ARCHITECT IT UP THE BUTTHOLES
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Post  Vayguss Wed Aug 01, 2012 11:03 pm

You architect it up the buttholes. While exploring your new lands and getting your bearings, one of your scouts comes across a brown deposit of something nearby the river. You discover that it hardens when it is dry! You use it as a building material after deciding it would be a grand building material. You use it in the cages of your salamanders now.

What shall you improve now?

Population: 105
Food: Scarce
Architecture: Clay Homes
Weapons: Sticks and Rocks
Tech: None

A. Improve food
B. Improve architecture
C. Improve weapons
D. Research technology
E. Explore
F. Whatever you can think of


Last edited by Vayguss on Wed Aug 01, 2012 11:05 pm; edited 1 time in total

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Post  Poland Wed Aug 01, 2012 11:05 pm

B ARCHITECTURE UP THE BUTTHOLE X2 COMBO Cool
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Post  Lomiej Wed Aug 01, 2012 11:05 pm

A. Improve food. Use clay vessels and shit.


Last edited by Lomiej on Wed Aug 01, 2012 11:07 pm; edited 1 time in total
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Post  Ornstein da Dragun Slaya Wed Aug 01, 2012 11:06 pm

A


URBAN SPROOOOOOOOOOOOOOOOOOMP
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Post  Vayguss Wed Aug 01, 2012 11:11 pm

Whilst scouting around your area, you discover a species of edible plants nearby your camp. You add them to the food stockpile and start rationing them out to the citizens. You also use the clay as small vessels for water.

BREAKING NEWS! Your salamanders were using their fire on their cage, and the person in charge of watching the salamanders noticed that the parts of the cage that they used fire upon was harder, and more brittle then the rest of the cage. One thing leads to another, and you have a small fire-pit where villagers go to for recreation, using small amounts of clay to craft them into gifts for their children or friends. The village is much happier now with the better food and recreation! Population is booming!

What shall you improve now?

Population: 125
Food: Small
Architecture: Clay Homes
Weapons: Sticks and Rocks
Tech: Pottery

A. Improve food
B. Improve architecture
C. Improve weapons
D. Research technology
E. Explore
F. Whatever you can think of

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Post  Lomiej Wed Aug 01, 2012 11:14 pm

F. Start training the salamanders and working on their taming and doing cool shit.
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Post  Poland Wed Aug 01, 2012 11:23 pm

F reasearch medicines
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Post  Vayguss Wed Aug 01, 2012 11:27 pm

You send out some scouts to find something to work as medicine or otherwise performance enhancing drugs, and soon enough they return. They have some leaves which make your people faster when ground up and snorted, and some other leaves that make your people's heads feel clearer upon being eaten. They are now in high demand. You have yet to notice adverse side-effects.

BREAKING NEWS! Your salamanders are now large enough to be ridden by children and teenagers.

What shall you improve now?

Population: 140
Food: Small
Architecture: Clay Homes
Weapons: Sticks and Rocks
Tech: Pottery, basic medicine

A. Improve food
B. Improve architecture
C. Improve weapons
D. Research technology
E. Explore
F. Whatever you can think of

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Post  Poland Wed Aug 01, 2012 11:28 pm

D TECHNOLOGICAL FUCKVANCMANTS
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Post  Ornstein da Dragun Slaya Wed Aug 01, 2012 11:29 pm

2 ARCHITECT 2 CARE
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Post  Lomiej Wed Aug 01, 2012 11:29 pm

D/C. Find some metal or some shit, because it's not like we're gonna find wood.
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Post  Vayguss Wed Aug 01, 2012 11:33 pm

You send out some scouts to the mountains, and they discover a small brownish material, as well as a silvery ore. You take some samples, and you smelt them together, making bronze. You discover the metals are quite hard and would make good weaponry, as they can be malleable when put under heat from the fire.

BREAKING NEWS! The 'baby boom' has ended. Your salamanders are now also large enough to be rode by young adults! Soon they will be fully grown to the size of being rode by anyone in your camp.

What shall you improve now?

Population: 150
Food: Small
Architecture: Clay Homes
Weapons: Sticks and Rocks
Tech: Pottery, basic medicine

A. Improve food
B. Improve architecture
C. Improve weapons
D. Research technology
E. Explore
F. Whatever you can think of

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Post  Lomiej Wed Aug 01, 2012 11:36 pm

F. Train salamanders for domestic and/or combat uses.
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Post  Poland Wed Aug 01, 2012 11:36 pm

F Music/Culture via the use of metal instruments


Last edited by Poland on Wed Aug 01, 2012 11:40 pm; edited 1 time in total
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